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パッチ4変更点
The weight and endurance display in the loadout hangar now functions again.
Fixed a bug that showed an incorrect menu after you exited from a staged mission.
Engine RPM now always goes to 0 when engine is stopped.
Fixed a bug that caused convoy shadows to remain after the convoy was destroyed.
The host now notifies you when you shoot a friendly and damage yourself with killshooter.
Fixed a bug in staged missions where you wouldn't have ammo if you were taking over an AI plane.
In staged missions, view selected with a flight selected now goes to the spawn point when the mission is not running.
Fixed a bug that caused fuel to replenish after a disco.
Fixed a bug with AI not following their route in staged missions.
Mission editor now works with the show briefing option from the mission right click menu.
Mission briefing pointers now work.
Plane availability now displays correctly in the hangar after a mission.
パッチ3変更点
Added a new autopilot mode that attempts to maintain the same relative position to your designated wingman (using the .wingman dot command) when it is first engaged. It is not intended through any hard maneuvers and it has a maximum range of 1000 yards. The default key for this command is Control W. NOTE: This function may be unmapped in your keymap requiring you to manually map it. It is under the flight section of the key mapper listed as Autopilot Wingman Mode.
Made a data structure change to support more than 128 different plane/vehicle types.
Fixed a film viewer bug where wind noise volume was not ramping up or down.
Added a wave motion to the PT boat. This can be disabled in the arena setup under arena flags.
Fixed numerous bugs in the staged missions, particularly problems with populating missions and mission downloads.
Added 2 new options to the Staged Missions Populate menu. One allows missions to be joined in progress and the other makes joining the mission optional.
Added the ability to password protect staged missions so that they cannot be run without the password. This is used for keeping operational security on online events that use a staged mission so that people don't download and run the mission ahead of time to find out what's in it.
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