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2012年8月16日木曜日

AcesHighパッチ情報

2012年8月15日付
バージョン2.28にパッチがあたり2.28パッチ6になりました。
バージョン2.28パッチ6本体はこちら
アップデート・ファイルは↓
現在インストールされているバージョン アップデート・ファイル
バージョン2.27パッチ6

Version 2.27 Patch 6 to Version 2.28 Patch 6 (70MB)

バージョン2.28パッチ0~2

Version 2.28 Patch 0 to Version 2.28 Patch 3 (5MB)

バージョン2.28パッチ5

Version 2.28 Patch 5 to Version 2.28 Patch 6 (23MB)


裏抜刀隊:AcesHighやカウンターストライクの部隊
AcesHigh公式ホームページ:MMOコンバットフライトシミュレータAcesHighの公式HP
AcesHigh Wiki Plus!:AcesHighの日本語Wiki
AcesHigh掲示板
AcesHigh掲示板集


Version 2.28 Patch 6 Changes
======================

When using the static environment map(first notch on the slider), the environment map will now update when you start flight.

Added a download mission button to the staged missions menu so that staged missions can be downloaded for offline play.

Fixed an issue that could cause vehicles to get stuck in the ground if they had a disco reconnection when they were on a small hill.

Fixed a bug with Staged Mission AI not showing correctly in the film viewer. This fix only affects new films made with this version.

Disco reconnects now happen slightly faster when you reenter the arena.

Fixed an issue that would cause brake and tire sounds to play when you were sitting on a carrier.

Fixed an issue where the WWI planes were getting brake sounds.

Changed the ammo loadout on the twin 20mm bombbay loadout of the Me 410.

Fixed a damage mapping bug in the 109's that could cause some hits to one wing to be applied to the opposite wing.

Fixed an issue that could cause truck convoys to go above or disappear below the terrain.

Added some railroad track visuals to the city objects.

Fixed a shadow bug on the truck convoy.

Fixed a clipping issue on roads and tracks.

Fixed a bug with the strat city relocation that could cause the strat to be in the wrong location after an arena was saved off and restarted.

Fixed a mission editor spawn point display issue in the flight properties.

In the mission editor, spawn points are now defaulted to 30 feet behind the 1st waypoint.

Fixed an issue where self-shadowing would be enabled if you had self-shadowing off but turned on shadowing of others.

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